Bane

Monster Picture

NameDesription
Entitymonster_bane
Source ModDrake
Health2000
Gib Health-90
Pain Flinch120
DescriptionCaptain of one of the Fallen Kingdoms. Typically arrives with a personal army of knights, fiends, and other foul beasts. Melee charges twice as fast as typical death knights. Strafes on occasion while running and leaves shadowy ghost trails of itself. Does not spawn clones or go into rage on easy. Rages at half health on normal and 66% health on hard/nightmare. Rage is Magic E effects. Spawns "clones" on dificulty greater than 0 (Easy) when entering Rage, when falling below health of 500 on normal and 666 on hard/nightmare the Bane aill ensure its health is equal to the thresshold and create clones. Clones are merely visual temporary ghost images of self left in a trail during strafe; they do nothing except dissappear after #secs. (Private) Goes through the 3 melee attacks in sequence as listed below (top to bottom).
Attack TypeAttack NameDescriptionDamage
ProjectileMagic B4 explosive meteor launch straight, speed 600.60(40)
Magic C6 explosive meteor launch in fan-pattern barrage (similar pattern to death knight magic), speed 600. Strafes when launching.60(40)
SpecialJump DownIf further away than 100 units, closer than 1000, and ememy is 20 units or more lower, jump down with speed 600 forward, 250 up. If enemy is 20 units or more above, go into Magic E.40-50 on touch during jump
Magic ASpawn storm while swinging sword. Storm does 1-6 lightning strikes 0.5s apart.20-30 for melee, 80 for lightning
Magic DRessurect nearby dead monster corpses. NOT USED
Magic EGoes invisible and teleports away to random location.
MeleeSliceSlice with sword, damage over 4 frames, first frame does extra 10-1510-27
SmashSlice with sword, damage over 5 frames, first frame does extra 10-1510-30
Charge WhackSlice with sword, damage over 6 frames, first and last frame does extra 10-1520-48

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