Config and Settings
There are numerous configurable settings and keybinds specific to the Keep mod, with most deriving from Arcane Dimensions (AD)'s way of doing things.
Settings
The various mod settings are specified in the keep/quake.rc
file. All of the MOD features can be changed before loading by editing this file in a text editor.
temp1
- Type: integer used as bitmask
- Description: Set by adding desired active values together. Defaults to 132096 which is equal to 131072 + 1024 for particles on by default and disable projectile shotguns by default. Specified in quake.rc like so:
temp1 132096
Bit Value | Description |
---|---|
1 | Unused |
2 | Unused |
4 | Unused |
... | ... |
128 | Unused |
256 | Turn OFF item offset (designed for new maps) |
512 | Turn ON sprite particles for any engine (default OFF) |
1024 | Turn ON particle system (default OFF) |
2048 | Turn OFF Dev Helpers (mark/arrows) |
4096 | Upgrade existing Axe, +75% dmg, gib zombies |
8192 | Upgrade SSG weapon pickups, +50% dmg, uses 3 shells |
16384 | Upgrade LG weapon pickups, Direct + Splashdamage |
65536 | Unused |
131072 | Turn OFF Shotgun projectiles |
262144 | Turn OFF Shotgun casings |
524288 | Turn OFF Z aware monsters |
1048576 | Turn OFF Enemy/player footsteps |
2097152 | Turn OFF AI path corner extra info |
4194304 | Turn OFF Monster liquid damage |
Impulse Command Settings
The following are rarely needed special options done by entering impulse #
in the console and changing # for one of the following numbers. Some of these can be changed via console variables or temp1 as well. This allows quicker in-game testing to see if a setting suits you or not. These will display a console message explaining what happened.
Impulse | Description | Default State |
---|---|---|
100 | Toggle auto aim on/off | off |
105 | Toggle projectile size big/small (subtle) | big |
110 | Toggle z-aware arc projectile aiming on enemies on/off | on |
115 | Toggle pixel mode GL_LINEAR_MIPMAP_LINEAR (blurry mess)/GL_NEAREST_MIPMAP_LINEAR(crunchy pixels) | GL_NEAREST_MIPMAP_LINEAR |
120 | Toggle footstep noises on/off | |
125 | Toggle liquid damages monsters (only affects certain monsters such as zombies) on/off | on |
130 | Toggle shotgun method projectile/hitscan (classic) | hitscan |
135 | Toggle shotgun drop shell casings on/off | on |
137 | Toggle missile homing (only for certain monsters such as monster_army_rocket) on/off | on |
140 | Display mod version | [INFO] Keep Mod, version 0.## |
142 | Display player position, useful for finding good intermission coordinates, same as viewpos + setview console commands | [INFO] Org (# # # ) |
150 | Toggle dropping of artifacts in coop on/off/ | on |
152 | Toggle coop weapons stay/remove-on-pickup | stay |
154 | Toggle coop health stay/remove-on-pickup | remove-on-pickup |
155 | Toggle coop ammo stay/remove-on-pickup | remove-on-pickup |
158 | Toggle coop powerups stay/remove-on-pickup | remove-on-pickup |
160 | Toggle weather, engine effects only, does not affect rainclouds, drips, and emitters | on |
162 | Cycle max player health through one of 25, 50, 75, 100 | 100, unless Evil Mode active |
164 | Cycle max player health through one of 50, 100 | 100, unless Evil Mode active |
170 | Toggle corpse and gib fade on/off (classic) | on |
178 | Cycle HUD types through Standard 3-Bar Middle, Sides, Blank, Doom Classic, Quake Champions, Wide Single Row,Crosshair, Blank, Blank | Standard |
220 | Display mod settings | |
100 | Toggle auto aim | |
100 | Toggle auto aim | |
100 | Toggle auto aim |
Config
These files are used for specific engine confirguration and keybind settings:
keep/default.cfg
- Default Keybindskeep/config.cfg
- Override keybinds.keep/autoexec.cfg
(if present, manually user created) - Override Engine Console Commands
The default keybinds for Keep are in the keep/default.cfg
file and are overriden by the user in-game. The override is then automatically saved by the engine to keep/config.cfg
. You can modify this directly in any text editor, but please do not change default.cfg in case you need it as a backup.
These binds are specific to Keep, mostly for weapons:
Bind Command | Description |
---|---|
"bind" "0" "impulse 77" | Cycle through weapons in weapon slot 0 |
"bind" "9" "impulse 9" | Cycle through weapons in weapon slot 9 |
"bind" "l" "impulse 59" | Toggle Power Shield powerup on and off, if collected. Protects from damage by using cells ammo on impact |
"bind" "k" "impulse 58" | Activate stored Quad powerup(Berserk Armor) |
"bind" "j" "impulse 57" | Activate stored Invisibility powerup(Spirit Shroud) |
"bind" "h" "impulse 56" | Activate stored Invulnerability powerup(Dragonhide Armor) |
bind "e" "impulse 159" | Use key. Used by purchase triggers |
bind "b" "impulse 143" | Display coins collected in centerprint |
bind "n" "impulse 144" | Display bones/gibs collected in centerprint (Versus mutliplayer only, and only for players on the monster team) |
bind "g" "impulse 146" | Toggle flashlight on and off, if collected |
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