Weapons

There are numerous weapons available. Below is a chart listing each weapon with its stats. The impulse value given below is the internal number used by the code to switch to that weapon; this can be used via the console by entering impulse ### console command and replacing ### with the desired number from below to switch directly to that weapon without the need for pressing a slot's keyboard key multiple times. Also possible to add new keybinds for specific weapons by adding "bind" "keyhere" "impulse ###" in your config.cfg file and changing "keyhere" to desired keyboard key. The weapon has to have been picked up first.

Further down is a chart listing the keyboard key defaults for each weapon 'slot' and the weapons in that slot. Pressing the keyboard key will first switch to the first weapon in the slot that the player has in inventory; further presses of the same key will cycle through the weapons in the slot.

Overrides

Some weapons are override weapons. An override will fully replace a weapon in its slot, for instance the Shadow Axe replaces the standard Axe. The following overrides are not given by CheatCommand since they don't always apply to every map (refer to Cheat Codes for more info):

NOTE: The Widowmaker is given since it is too awesome not to and suits any theme.

Weapons Table

Name__Entity_Source Mod_Damage___Description_Ammo (Uses 1 Unless Specified)___ImpulseTome_of_Power_Effects___
Blood Maceweapon_maceAoA45Each hit recovers 5 HP. If off ground, first attack the player will lunge forward.None83Gibs zombies. Adds third attack, area of effect health drain.
MIRV Launcherweapon_mirvDrake120(120)Multiple Independently Targeted Reentry Vehicles. Replaces the rocket launcher. Launches a player guided missile that spear gibs anything in its path before it splits into 4 separate exploding missiles.5 Rockets7Fires 5 shots in fan like multi-rocket launcher.
Mjolnir's Hammerweapon_mjolnirHipnotic50, 70 to zombies; lightning initially 80, then 30 every 0.2sPowerful blunt force melee. Shoots out lightning if hit on ground but uses and needs 15 ammo and lightning continues to hurt a live target for 0.8s or unless out of 350 range from ground impact point. Firing in water has the same discharge effect as thunderbolt.None/Cells if ground hit77Uses 30 cells on ground hit to generate lightning ball that zaps all enemies within a 256 unit radius. Each lightning beam shoots through up 3 enemies in a line. Lightning will always gib zombies. Causes (40) burst) damage when lightning orb explodes after 1.9secs. Works underwater without hurting the user.
Multi-Grenade Launcherweapon_multi_grenadeRogue(120) if main impacts, (90) * 4 Mini grenadesFires a yellow grenade that splits into 5 mini-grenades that then explode soon after. If main grenade hits enemy or player before splitting, it does normal grenade damage.Multi-Rockets62
Multi-Rocket Launcherweapon_multi_rocketRogue60-75(75) eachFires 4 rockets at once in a horizontal spread pattern. Rockets semi-home to nearby monsters.Multi-Rockets63
Nailgunweapon_nailgunID19Fires nails out rapidly alternating from one barrel to the other.Nails4
Plasma Gunweapon_plasmalightningRogue80-100(70)Fires a lightning ball that explodes on impact. Lightning ball then shoots out lightning at any nearby enemies if there are some within a 320 unit range.Plasma64
Proximity Gunweapon_proximity_gunHipnotic(95)Fires a red mine that sticks to walls. The mine explodes only when something moves near it.Rockets76
Rapierweapon_rapierAoA35 melee, 25 projectile (with ammo)Three quick melee attacks. Ammo adds a projectile that attacks 3 times. Bonus dmg against Shamblers.Blood Crystals89Adds spin attack to rapier projectile, 120 radius damage.
Rocket Launcherweapon_rocketlauncherID1100-120(120)Fires a rocket that explodes on impact.Rockets7
Sanguinatorsweapon_sanguinatorsAoA25 dmg, hitscan.Attacks cause blood to seek player, recovering health.Blood Crystals87Bloodorbs become explosive projectiles that launch upon attack.
Fire Scimitarweapon_scimitarAoAmelee 40; projectile 150(200)3-hit melee combo. First attack launches player forward. Third attack adds a projectile if you have ammo.Elemental Mana88Much stronger dash, 1 projectile per attack.
Shotgunweapon_shotgunAD4-24Fires a burst of 6 pellets in a spread of '0.04 0.04 0'. Spread is '0.01 0.01 0' with Sharpshooter. Defaults to hitscan (See temp1 Config and Settings). Note: AD fired 1 extra visual tracer for projectiles.Shells2
Perforatorweapon_supernailgunID118Fires nails rapidly for high damage.2 Nails5
Double-barreled Shotgunweapon_supershotgunID14-56Fires a burst of 14 pellets in a spread of '0.14 0.08 0'. Spread is '0.04 0.04 0' with Sharpshooter. Defaults to hitscan (See temp1 Config and Settings).2 Shells3
Plasma Gunweapon_upgrade_lgAD45(20)Replaces the lightning gun. Fires a rapid burst of small blue plasma balls. The plasma balls explode on impact causing splash damage.Cells8
Widowmakerweapon_upgrade_ssgAD4-84Replaces the Double-barreled Shotgun. Fires 21 tracer pellets in a wide spread of '0.14 0.08 0'. Spread is '0.04 0.04 0' with Sharpshooter powerup. Defaults to hitscan (See temp1 Config and Settings).3 Shells3
Void Staffweapon_voidstaffAoA45 on hit; 50-100 on detonate.Launches Void shards, which can be detonated for radius damage. Projectiles accelerate upwards.Void Shards84Erratic projectiles, increased damage.
Magic Wandweapon_wandDrake16 per spark, 64 for full chargeFires a hitscan spark effects equal to currently charged mana ammo in a tight fan shape at a distance of 600 max. When fully charged, center spark is a small spark explosion with knockback, recharges ammo up to 4 at all times, 1 recharge every 0.4s.1-5 None79Mana is increased to 5 and never depletes until tome times out so every shot fires all 5 sparks. Fires further and a fan of 5 sparks with death knight tracers on the outer edge 2 sparks for added visibility and bonus 5 damage each.

Weapon Slots

Keyboard KeySlot's Weapon 1Slot's Weapon 2Slot's Weapon 3Slot's Weapon 4
-Example->Override1->Override2ExampleExampleUnused
1Axe->Shadow Axe->ChainsawGrappleMace
2Shotgun->BlasterElemental Tome(Ice)Air Fist
3Double-barreledShotgun->Widowmaker->Shotcycler->QuadShotgunScimitar
4NailgunLavaNailgunRapier
5PerforatorLavaSuperNailgunVoidStaff
6Grenade LauncherProximity GunMulti-Grenade Launcher
7Rocket Launcher->MIRV LauncherMulti-Rocket LauncherSanguinators
8Thunderbolt->Plasmagun(AD)Plasmagun(Rogue)Flak Cannon
9Crossbow->Asgard ArbalestLaser CannonChain Lightning Gun
0WandMjolnirGungnir

Children
  1. Air Fist
  2. Asgard Arbalest
  3. Axe
  4. Blizzard Sphere, Ran's Staff
  5. Blood Mace
  6. Chain Lightning Gun
  7. Chainsaw
  8. Crossbow
  9. Flak Cannon
  10. Grapple Hook
  11. Grenade Launcher
  12. Gungnir, Spear of Odin
  13. Item_progspawn
  14. Laser Blaster
  15. Laser Cannon
  16. Lava Nailgun
  17. Lava Super Nailgun
  18. Shadow Axe
  19. Thunderbolt
  20. Weapon_gshotgun
  21. Weapon_mace
  22. Weapon_mirv
  23. Weapon_mjolnir
  24. Weapon_multi_grenade
  25. Weapon_multi_rocket
  26. Weapon_nailgun
  27. Weapon_plasmalightning
  28. Weapon_proximity_gun
  29. Weapon_rapier
  30. Weapon_rocketlauncher
  31. Weapon_sanguinators
  32. Weapon_scimitar
  33. Weapon_shotgun
  34. Weapon_sidewinder
  35. Weapon_sprocket
  36. Weapon_supernailgun
  37. Weapon_supershotgun
  38. Weapon_sword
  39. Weapon_upgrade_lg
  40. Weapon_upgrade_ssg
  41. Weapon_voidstaff
  42. Weapon_wand

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