Credits

Keep itself

Since this is a compilation mod, it has had development by a large number of different people over the past 25+ years of Quake modding history. This first section lists just the credit for the compilation itself, authors of its custom additions that are unique to Keep.

Consider each and every one of these as a sincerest thank you. You all are amazing!

Keep Credits - Coupled with Mjölnir

As Mjölnir is the primary user of Keep much in the same way that Tronyn's early projects were the primary users of Drake, the Mjölnir team is intertwined with Keep's development, especially over these last few years, to bring about the most amazing maps and features ever seen in Quake. The combined efforts of any who helped to make both Mjölnir and to make Keep itself and its content are thus given below. Please see [Mjölnir](TODO Add link).

  • W. Josiah Jack (Qmaster) - for co-lead, the compilation, code, modeling, this readme, testing, level design, more code, texturing, support, concept art
  • Dustin Geeraert (Tronyn) - for co-lead, bulk level design, more level design, even crazier amount of level design, and all the crazy cool ideas Qmaster was crazy enough to actually implement
  • Ryanscissorhands - for weapons code with an early version of Arms of Asgard
  • Madfox - for textures and modeling of so many cool things even Qmaster couldn't keep up
  • Tintin - for level design, models, textures
  • Hrimfaxi - for level design, models
  • Maik Franz Xaver (mfx) - for level design, brushwork models, support and testing
  • Shadesmaster - for level design, testing, and being way ahead of the curve
  • Ironliȥard - for level design, models, textures
  • Mackenzie Stewart - for Mjölnir world map painting
  • Tyler Ferguson (Idioplex) - for music and sound effects
  • Eric Wasylishen (ericw) - for engine code, compiler enhancement, and support
  • Shpoike (aka Spike, aka Spoik) - for engine code, testing, feature support
  • Andre Drexler - for engine code, feature support, feedback
  • Naitelveni - for various artwork contributions from older maps
  • Redfield - for various artwork contributions from older maps
  • aDaya - for various artwork contributions from older maps
  • Stas Kuznetsov (dwere) - for weapons models
  • ijed - testing
  • Burzygóry - for music
  • Eduard Schwan - for music
  • Stvannyr - for music
  • Haxan Dreams - for music
  • WitcheR - for music
  • Johannes Hedberg - for music
  • Daniel Vadestrid - for music
  • Luke Jansen - for music
  • Mixed Chalk - for music
  • AlienMusic - for music
  • Save Tara - for music
  • Synthsound1 - for music
  • Echoes Station - for music
  • Kevin Schilder - for music
  • Jeehun Hwang - for music
  • Rob Patterson - for music
  • Martin O'Donnell - for music (yes, that Martin O'Donnell)
  • Kevin Lin for Dendron which generates this readme website automatically
  • EVERYONE ELSE (see below) - with special emphasis on Patrick Martin for Drake and Sock and AD Team for Arcane Dimensions, the Quoth Team and Preach for Quoth, the Nehahra team for Nehahra

Special note for Mjölnir:

The completion of this free, open-source, and totally non-commercial game project has been made possible by the 2021 support of the University of Manitoba Department of Icelandic Language and Literature, Faculty of Arts (Endowment Fund) and English Department (DETFM). Thanks to PJ Buchan and Catari Gauthier of the Icelandic Department, and to Katrín Nielsdóttir and Ryan E. Johnson of The Icelandic Collection, where Mackenzie Stewart's World Map painting and other contents of this project were displayed as part of Creation Myths of the North in Fall of 2022

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Reiterating that this is primarily a compilation mod, at least in terms of content quantity, the following sections will list the credits for all of the mods and projects used.

For what is and isn't implemented, refer to the Checklist

I have attempted to be thorough here, no etc.'s allowed, but please email me if I left your name out of this list: josiahjackcitadel AT gmail.com Also of note, I have included all the various readmes from the different mods used in Keep into the keep/credits folder as many require this. Further, each mod's content is sorted into named folders within various sections of progs and sounds and in the qcsources. Attributions are given on each qc file in keepsrc as well.

The credits listed below were taken from the respective readmes of each release or in cases where no readme was present from the sources I obtained them from.

Care has been taken to include all names and teams credited in each respective mod within the Per Project Credit Listing below to ensure that each mod has its credits intact.

The full name listing below is the complete compilation of all individuals named who contributed to any of the mods and projects included, no matter how trivial there contribution. In some respects this will be a list of people who have touched Quake in significant ways over these many years since 1996.

Sourced Projects/Mods List Alphabatized

Please note this excludes single authors releasing files individually (e.g. Madfox). For that see the authors list at the bottom of the page. Some of these are single map releases. This lists all mods used in full or in part, even if just one file or sky was used, even if not implemented and files are available for later planned implementation.

Also note that while a mod is listed, it may only have contributed a tiny part to Keep and may not be fully subsumed into the collective as of yet.

Parentheses contain the abbreviation commonly associated with a project.

Sourced Projects

Links provided where possible. Links are not direct downloads for your sanity.

qc


Per Project Credit Listing

Here I provide the credits for each mod as provided at the time of mod release from the mods' documentation. Please note this is the people, not the mods. There is some recursion here as mods build on each other.

The mods here are listed alphabetically with the exception of AD. Within each mod the names are listed as they are found in the mod's documentation or as I discovered it.

Arcane Dimensions

Giving this top billing as it deserves it for redefining Quake, the rest is alphabetical.

  • Simon OCallaghan - Art, Code and Level Design
  • Maik Franz Xaver - Art and Level Design
  • Corey Jones - Animation and Code Support
  • Matthew Breit - Animation, Art, Code Support and Level Design
  • Sean Campbell - Level Design
  • Gavin Edgington - Level Design
  • Noel Lacaillade - Level Design
  • Eric Wasylishen - LD Compiler Support and Level Design, camera angle smoothing
  • Andrew Denner - Art pipeline tools and Code Support, Z aware functionality
  • Henrik Oresten - Level Design
  • Andrey Saenko - Level Design
  • Bengt Jardrup - for WinQuake support and Code Support
  • John Fitzgibbons - for Rubicon2 Art assets and Code functions
  • Kristian Duske - for editor/map conversion tools
  • Negke - for help with Coop ideas and suggestions
  • Kell McDonald - for Quoth Art assets & Madfox for Art assets
  • Romain Barrilliot - for help with map testing
  • Louis Manning - Animation, Art and Code Support
  • Renier Banninga - Animation and Art
  • BenW - inspiration for the new gib system
  • Seven - effectinfo.txt particle effects
  • LordHavoc - particlefont.tga support
  • CZG - trigger_fog system inspired by the version in Honey mod
  • RBanninga - Shamble enhanced model and skins
  • Capnbubs - Dog, Player, Grunt enhanced models
  • Madfox - Fishing ogre
  • LManning - Boil model, animation/texture, Seeker models and skin from RRP
  • MatthewB - stone skins derived from Rogue Software versions
  • Stas "dwere" Kuznetsov - dwere weapon models pack
  • Marauder - wind gust, thunder, rumble sounds
  • Sven Ruthner - GFX menu artwork tweaks
  • Hipshot - for interstellar, swampn, and violent skies
  • Speedy - for speedbaze texture set
  • Maik Franz Xaver - for textures
  • Than - for base textures
  • Jose Carlos Rodriguez (JCR) - for jump boots
  • Spike - for ChaosMode random generator code
  • Benoît Stordeur - for 1.8 monster and pots models, skins, animations
  • Brandon James - for Zerstorer megaforce model
  • Markie Music - for music and sound effects
  • Hybrid_V - for seeker sound effects

Abuse

Various sound effects were used in Keep and in Nehahra, particularly the mutant spider monkey things.

  • Al Carnley - Packaging Design
  • Anja Rumbarger - Translation
  • Ann Williams - Product Manager
  • Billy Joe Cain - Co-Producer
  • Bryan Hill - QA
  • Catherine Cantieri - Documentation
  • Chris W. McCubbin - Documentation
  • Christian Primozich - QA
  • Dan Taillefer - Project leader French QA
  • David Ladyman - Documenation
  • Dave Taylor - Production
  • Duong Dai Nguyen - Graphics, Artwork, level editor manual
  • Ernest Gibson - QA
  • Greg Barwis - QA
  • Isabelle Rice - Translation
  • Joe Basquez - Music
  • John Guentzel - Network Setup & Test
  • Jonathan Clark - Programming
  • Jonathan Piasecki - QA
  • Kai Leibert - Translation
  • Lee Gibson - QA
  • Marcus Merell - Network Setup & Test
  • Marshall Andrews - Network Setup & Test, QA
  • Melissa Tyler - Documentation
  • Murray McMillan - Graphics, Artwork
  • Pual Baker - Music
  • Robert Irving - Network Setup & Test
  • Robert Prince - Sound
  • Roman Traycey - Project leader of German QA
  • Sam Yeates - Packaging Design
  • Sean Mustakas - Additional Network testing and technical assistance
  • Simon Davison - QA
  • Steven Donaldson - Special thanks
  • Tod Bailey - QA
  • Tom Godsey - Network Setup & Test
  • Trey Hermann - Packaging Design

Abyss of Pandemonium - The Final Mission v2.0

  • Alex "Cybermind" Redman - Biz, Game Core Design, Programmer Weapons Design, Sound Effects
  • Aj "Crazed Fan" Greenlee - Game Core Design, Concept Originator
  • Ryan "Gribe" Mallen - Game Core Design, Lead Programmer, QA
  • Jamie "Sylvan Elf" Wood - Senior Programmer, Game Core Design
  • Cayenne "X" Mandua - Lead Modeller, Creature Development
  • Jeramy "Agent" Cooke - Modeller, Texture Design
  • Hannu "Falconna" Hurme - Level Designs
  • Juha "PsychoDad" Koiste - Gameflow, Level Designs
  • Darren "Tremor" Nuckolls - Original Musical Soundtracks
  • Marcus "Mexx" Dromowicz - Gameflow, Level Designs
  • Jim Hendrickson - Gameflow, Level Designs
  • Kaspar Loit - Texture Designs
  • Peter "Gwai" Frain - Dark Knight, Grenling Voices
  • Lina "Wren" Valenti - Field Generator, Laser System Voices
  • Stuart "Howard" Bennett
  • Avery Barnett
  • Kevin Hansen

Airfist

The Evolve team

  • Christopher Bolin: Concept and Artwork
  • Stephen F. Karl: Model
  • Shane W. Powell: QuakeC
  • Matt Houser: QuakeC
  • Mark Lewis: Sounds
  • Jon Skinner
  • Travis Prebble (web help)
  • Stephen Heaslip (Blue)
  • Dan Martin: Testing
  • David Karl: Testing
  • Chris McGowen: Testing
  • Kirk Cooper: Testing

Alkaline

  • Greenwood - for code and project lead
  • bmFbr - for major coding assistance
  • Khreathor - for major coding assistance
  • Shamblernaut - for major coding assistance
  • metlslime - for original Rubicon 2 mod this derived from
  • aDaya - for plasma rifle model
  • Bloodshot - for chainsaw model
  • Fairweather - for ArachnoFloyd, modeling, animation
  • Markie - for texturing, laser cannon enhancement, and Bambler

Anaconda

  • Magicman - for level design and anaconda model
  • L.Pope - for anaconda model
  • Bubbah - for the snakeman monster

An Old, Old Evil

  • Bengt Jardrup (aguirRe) - Tools
  • Dustin Geeraert (Tronyn) - Level design
  • Patrick Martin (PM, Murderous Martin) - Code, Skins, Modeling

Arms of Asgard

  • Ryanscissorhands
  • Tronyn - glorious tester
  • carcarooch - glorious tester
  • fortysixandtwo - glorious tester
  • NewHouse - glorious tester
  • VoidForce - glorious tester
  • Greenwood - for UI artwork!
  • Spoike - special thanks
  • Preach - for 3D models
  • Qmaster - special thanks
  • Dumptruck - special thanks
  • Sock and the rest of the Arcane Dimensions team - special thanks

Bastion

  • Ben Wooding (Kinn) - for level design and code
  • Bengt Jardrup - for support

Bazooka Babes 2.0

  • Tian Sian Yue (Bubbah) - author
  • Gyro Gearloose - additional credit
  • Lando - for qmflag proggy
  • Brian K. Martin - for testing and feedback
  • Gib666 - for testing and feedback
  • babe S. - for her voice

BSQM Safe v.0.47

Used its gib kicking code.

  • Lord Asaki

Bubbah's Snakeman

  • Tian Sian Yue (Bubbah) - author
  • Ken Turner - for his spider qc and help
  • Coyote - for coding help and input

Church of the Unholy

  • Inky - main author, mapper, creepy voice actor
  • dumptruck_ds - for his support and involvement in Quake
  • dougm nyc - for English assistance
  • Sigmund Krähe - for music "Eternal Night"
  • Michael Houston - for endorsement to use Dank and Scud characters
  • Joshua Skelton - for code and tools
  • Bal - for help with lighting and doors
  • 4LT - for help with rotating objects
  • MissLavender - for textures
  • Philip Klevestav - for Half-Life textures
  • bmFbr - for switchable shadows
  • Lunaran - for func_bobbing entity
  • Steviemeic - for support and base brushwork
  • FrancisT128 - for testing
  • func_dave - for testing
  • VoidForce - for testing

Copper Quake v1.11

  • Lunaran - main author
  • Scampie - for testing, ideas, sounding and discussion
  • Spike - for FTEQCC and coding support
  • Preach - for QuakeC programming help, ballistic theta code, Quoth drifty fly help to avoid their bugs
  • czg - for the fog code in honey_fog.qc and stuffcmd_float()
  • Bal - for testing
  • ijed - for testing
  • ionous - for testing
  • negke - for testing
  • JCR - for testing
  • mfx - for testing
  • Simon O'Callaghan (sock) - for sounds and testing
  • muk - for testing
  • NewHouse - for testing
  • VuRkka - for coop testing
  • zigi - for coop testing
  • iw - for diligently identifying, and providing example fixes for, a bunch of bugs
  • John Fitzgibbons (metlslime) - for models and sounds
  • Quake 3: Arena - for falling-to-his-death sound
  • Markie Music - for autosave sound
  • Seven - for vore model

Custents

  • Carl Glave (General WarT')
  • Dan Bickell - for making all the Apocalypse related skins and textures
  • Ethan Leon - for making Apocalypse related models
  • Steve Fukuda - for support

Deathmatch eXtreme Platinum Edition

  • Luke Whiteside (WeAsL-311) - team leader, models, general idea, mapping
  • Matt Metke (SG, Mutilator) - QC, sounds, models, html, graphics
  • Matt Lander (Wolvie-311, Gurgeh, Quasimoto, Crom7, RedWine) - for map entities, sounds, text files, mapping

Drake, Drake Beta 1

  • Patrick Martin (PM)
  • Aardappel - Dmsp and Soul of Evil codebase
  • Fat Controller - Dmsp and Soul of Evil codebase
  • Frika C - Frikbot and compiler
  • ijed - fleshy vomitus skin
  • Kell - skyboxes
  • Kinn - monster skins from Marcher
  • Marc Fontaine - cyberdemon model
  • Marcus Dromowicz - Mexx stuff (Bishop and slasher sounds)
  • Per - elephant gun sound from PerQuake
  • Steve Roscoe - skins and textures from Shadow of Innsmouth
  • Custents Team - flaming orange shockwave
  • Fantasy Quake Team - medieval soldier models, other sounds
  • Nehahra Team - various content from Nehahra
  • Nihlisim Unlimited - various content from Zerstorer
  • Quoth Team - cross of deflection
  • Team Evolve - chain lightning gun model, other sounds
  • Team Reaction - monster skins and sounds from Omen TC
  • Vengeance and The Lone Gunmen - original dragon patch
  • metlslime for func_msgboard and FitzQuake
  • aguirRe for his great tools and Quake engines
  • Spirit for Quaddicted and community support
  • Tronyn for using Drake in his map packs

Drone QC Modification Beta

  • Jacob Fenwick
  • Robin Ball - modeling
  • Jim Dodge - code base
  • Bryan Martin - for MedDLe ver 1.7

Dwell v1.2

  • Fairweather - Project Lead, Level Design
  • Alekswithak - Lead Composer
  • Khreathor - QuakeC, 3D Models
  • Danz - 3D Models, Sounds, Textures
  • Markie Music - Level Design, Sounds, Music, Textures
  • JCR - Level Design, Sounds
  • Greenwood - Level Design, Textures
  • Maksim Maksimov (VoidForce) - Level Design, Textures
  • Henry Ambrose (h4724) - Level Design
  • PoolboyQ - Level Design
  • Pinchy - Level Design
  • Mazu - Level Design

extras_r4, extras_r5

  • Frank Condello (p0x) - for coding of original extras_r4, its readme
  • Khreathor - for extras_r5 update for Sewer Jam mappack

Frikbot

  • Ryan "Frika C" Smith - main author
  • Horn - testing and suggestions
  • scar3crow - testing and suggestions
  • Electro - testing and suggestions
  • Akuma - for supporting the "FrikBot community", testing and suggestions
  • ze0 - testing and suggestions
  • Quest - for supporting the "FrikBot community", editor testing
  • Plumb - editor testing
  • SSJ4-Death - editor testing.
  • Koolio - mod testing
  • Raymond Martineau - for supporting the "FrikBot community"
  • Alan Kivlin - code snippets
  • Requiem - code snippets

Gyro 2

  • Matthew Lawrence (Quake Matt)

Heretic II

  • Brian Raffel - Creative Director, Designer, Additional Artwork

  • Steve Raffel - Creative Director, Additional Artwork, Raven Software Animated Logo

  • Brian Pelletier - Project Leader, Art Director, Additional Artwork, Additional Objects

  • Steve Stringer - Producer

  • Jon Zuk - Lead Designer

  • Patrick Lipo - Lead Programmer, Player, Weapon, and Game Programmer

  • Jeff Butler - Lead 2D Artist

  • Daniell Freed - Project Administrator

  • Steven Rosenthal - Association Producer

  • Michael Raymond-Judy - Designer

  • Matt Pinkston - Designer

  • Mike Renner - Designer

  • Tom Odell - Designer

  • Jeremy Statz - Designer

  • Tim Jervis - Designer

  • Chris Forster - Additional Designer

  • Eric Biessman - Additional Designer

  • Bobby Duncanson - Additional Designer

  • Jake Simpson - Assistant Lead Programmer, Low-Level and Game Programmer

  • Robert Lover - Game Programmer and Art Asset Coordinator

  • Marcus Whitlock - Camera, Network, and Game Programmer

  • John Scott - Interface, Harware, and Low-Level Programmer

  • Josh Weier - Player, Monster, and Game Programmer

  • Mike Gummelt - Monster and Game Programmer

  • Gil Gribb - Chief Technologist

  • Rick Johnson - Scripting System and Quake Engine Expert

  • Josh Heitzman - Assistant Technologist

  • Steve Sengele - Additional AI and Special Effects Programmer

  • Nathan McKenzie - Additional Weapons Effects Programmer

  • James Monroe - 3rd Party Supporter and Programmer

  • Dan Kramer - Quake Editor Supporter and Modifier

  • Rob Gee - 2D Artist

  • Gina Garren - 2D Artist

  • Kim Lathrop - 2D Artist

  • Mark Nelson - 2D Artist

  • Les Dorscheid - 2D Artist, Additional Objects

  • Joe Koberstein - Additional Artwork

  • Kevin Long - Additional Artwork

  • Scott Rice - Additional Artwork

  • Jeff Lampo - 3D Artist, Object Modeler

  • Brian Shubat - Animator (Corvus, Plague Elves)

  • Jeff Dewitt - Animator (Plague Spreader, Celestial Watcher, Gorgon, Carthorian, Assassin, Trial Beast, Morcalavin, Additional Corvus, G'krokon, Cutscenes)

  • John Payne - Animator (Rat, Myxini, Mutant Ssithra, High Priestess, Overlord, Guard, T'cherkrik, Cutscenes)

  • Eric Turman - Animator (Harpy, Plague Ssithra, T'chekrik)

  • Jarrod Showers - Additional Animations (Chicken, Cutscenes)

  • Mike Werckle - Additional Animations (G'krokon)

  • Brom - Creature Conceptualization, Box Cover Painting

Hexen II

Marcher Fortress

  • Ben Wooding (Kinn)
  • Bengt Jardrup - for compile tools and enhanced engine
  • Kell - for encrouragement, textures, and testing
  • necros - for sound support
  • Vondur - for testing

Nehahra

  • Mindcrime - coding, modelling, skinning, sounds, team leader
  • Tim Elek - for level design
  • John McCann - for level design
  • Christian Grawert - for level design
  • Jussi Jaiskelainen - for level design
  • Dmitry Svetlichny - for level design
  • Benoît Stordeur - for level design
  • Vigilante - for level design, alien lifeform
  • Vondur - for level design and finishing maps first
  • Darc Jedi - for skybox art
  • Stecki - for Decon wad
  • Ogro - for Ogro wad
  • Ikka "fingers" Keranen - for ikbase wad
  • John Fitzgibbons - for Rubicon wad
  • Ender - for engine code
  • LordHavoc - for engine code, level testing, commentator, Hvis
  • Metlslime - for engine code/inspirations
  • Tyrann - for TyrQuake
  • QIP Quake - for engine support/inspiration
  • ProQuake - for engine support/inspiration
  • JoeQuake - for engine support/inspiration
  • Brian 'EvilBastard' Collins - for models/animations
  • David 'Hotfat' Biggs - for models/animations
  • King Chou - for models/animations
  • Tan Sian Yue (Bubbah) - for models/animations
  • Garry Ant - for models/animations
  • Daniel Garcia Romero, a.k.a. 'Headcrusher' - for models/animations
  • Cayenne Mandua - for models/animations
  • V.S.KiRill - for models/animations
  • Deft'Conrad - for models/animations
  • Seth 'SerpentLord' Galbraith - for models/animations
  • Darien McNeil - for Cutscene code base
  • Stecki - for skyboxes
  • Jason Abbot - for skyboxes
  • Crinity - for skyboxes
  • Woebane - for skyboxes
  • Ken Alverson for WQbsp.
  • Tyrann for Tyrlite and rvis+
  • Tim 'argh' Wright for arghlite
  • Neil White III for LightDLX
  • Ty - for Wally
  • Neal - for Wally
  • Mickey for TexMex
  • Ben Morris for WorldCraft
  • Eric 'RedChurch' VonRothKirch - for sound effects
  • Parusa - for sound effects
  • Marisa Elek - for support
  • Jack 'Scrag Bait' Meacher - for help

Quake

  • Adrian Carmack - Art
  • American McGee - Design
  • Barret Alexander - Support
  • Dave Taylor - Original Sound Code and Unix Ports
  • Donna Jackson - Biz
  • Jay Wilbur - Biz
  • John Carmack - Programming
  • John Cash - Programming
  • John Romero - Design
  • Kevin Cloud - Art
  • Michael Abrash - Programming
  • Michael Trent Reznor - of Nine Inch Nails, Music and Sound Effects
  • Mike Wilson - Biz
  • Sandy Petersen - Design
  • Shawn C. Green - Projects
  • Tim Willits - Design

Rapture

  • Kona
  • Tronyn
  • The Lieutenant

Raven Keep

  • Redfield
  • Arcane Dimensions team
  • Frank Condello (p0x) - for ladders from extras
  • Joshua Skelton - for misc code
  • dumptruck_ds - for misc code
  • W. Josiah Jack (Qmaster) - for phantom sword code assistance, testing
  • Sock - for early AD 1.8 code, testing
  • Alex the Chemist - testing
  • Negke - testing
  • Ionous - testing
  • Orl - testing
  • Alexander Hoff - music
  • CO.AG Music - music
  • From Software
  • Jazzinda - ghostly sounds
  • Hazel Whorley - skies

Companies and Organizations

The names of all groups credited with providing anything in this mod, real or otherwise fabricate in a readme to represent a person.

  • id Software for making Quake in the first place
  • Blizzard Entertainment
  • Carbon Based Lifeforms
  • Crack dot Com
  • Design Island
  • Dendron INC
  • Eidos Interactive
  • Epic Megagames
  • From Software
  • Gray Matter Interactive
  • Hipnotic Software
  • Incan Monkey God Productions
  • Ion Storm
  • Nihilism Unlimited
  • Nine Inch Nails
  • Raven Software
  • Rogue Entertainment
  • Virtus Corporation

Full Name List Alphabetized

This should be everyone ever involved all in one large list. If real name is known, game names are listed in parentheses; else just the game name is used.

Game Name = Handle by which a person is known within gaming circles, internet forums, as seen in deathmatch, discords, chats, etc. May or may not be initials or truncated form of real name. Any known aliases are provided as discovered.

  • 4LT
  • Aardappel
  • Acidd_UK
  • aDaya
  • Adrian Carmack
  • Aj Greenlee (Crazed Fan)
  • Akuma
  • Al Carnley
  • Alan Kivlin
  • Alekswithak
  • AlienMusic
  • Alex Redman (Cybermind)
  • Alex the Chemist
  • American McGee
  • Andre Drexler
  • Andrew Denner (Preach, AndrewD)
  • Andrey Saenko
  • Anja Rumbarger
  • Ann Williams
  • Avery Barnett
  • babe S.
  • Barret Alexander
  • Ben Morris
  • Ben Wooding (Kinn, BenW)
  • Bengt Jardrup (aguirRe)
  • Benoît Stordeur (Bal, BafuBal)
  • Billy Joe Cain
  • Bloodshot
  • bmFbr
  • Bobby Duncanson
  • Brandon James
  • Brian K. Martin
  • Brian Collins (EvilBastard)
  • Brian Pelletier
  • Brian Raffel
  • Bryan Hill
  • Bryan Martin
  • Burzygóry
  • Capnbubs
  • carcarooch
  • Carl Glave (General WarT')
  • Catherine Cantieri
  • Cayenne Mandua (X)
  • Chris Forster
  • Chris McGowen
  • Chris W. McCubbin
  • Christian Grawert (czg, CZG)
  • Christian Primozich
  • Christopher Bolin
  • CO.AG Music
  • Corey Jones
  • Coyote
  • Crinity
  • Curtis Kendrick (The Lieutenant)
  • Dan Bickell
  • Dan Kramer
  • Dan Martin
  • Dan Taillefer
  • Daniel Garcia Romero (Headcrusher)
  • Daniel Vadestrid
  • Daniell Freed
  • Danz
  • Darc Jedi
  • Darien McNeil
  • Darren Nuckolls (Tremor)
  • Dave Taylor
  • David Biggs (Hotfat)
  • David Karl
  • David Ladyman
  • Deft'Conrad
  • Dmitry Svetlichny (DaMaul)
  • Donna Jackson
  • dougm nyc
  • dumptruck_ds (aka Dumptruck)
  • Duong Dai Nguyen
  • Dustin Geeraert (Tronyn)
  • Eduard Schwan
  • Echoes Station
  • Eric Biessman
  • Eric VonRothKirch (RedChurch)
  • Eric Wasylishen (ericw)
  • Electro
  • Ender
  • Ernest Gibson
  • Ethan Leon
  • Fairweather
  • Fat Controller
  • Fern
  • fortysixandtwo
  • FrancisT128
  • Frank Condello (p0x)
  • Frika C
  • func_dave
  • Garry Ant
  • Gavin Edgington
  • Gib666
  • Gil Gribb
  • Gina Garren
  • Greenwood
  • Greg Barwis
  • Gyro Gearloose
  • Hannu Hurme (Falconna)
  • Haxan Dreams
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  • Matt Metke (SG, Mutilator)
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  • Vondur
  • VuRkka
  • W. Josiah Jack (Qmaster, Bubbyfett)
  • Woebane
  • ze0
  • zigi

About the Compiler

The Compiler: W. Josiah Jack (Qmaster) (known as Bubby to his 3 sisters).

I like to self describe myself as Christian, Husband, Father, Engineer. In this order of importance.

  • Christian - I am baptized into the name of the almighty creator God, Jesus Christ, King of the World. My theology drives my actions. I can best be summarized as postmillenial preterist paedocommunionist paedobaptist though such terms are a woeful oversimplification of the grandeur and beauty that is found in the Bible, the Word of God, and its symbolic and typological worldview of which I am ever shaped and striving to have my mind healed from the influences of evil to conform to.
  • Husband - Maried to one wife, of whom I am thankful for putting up with my many sleepless nights of pouring myself into my projects. My rock canyon country hiking partner. Listed before and as more important than being a parent since I will only be in charge of my children for a brief part of their lives, but I am married for all of my life. May we ever grow closer together as our decades go on.
  • Father - I am the father of 3 children. Two of which are born, the 3rd is on her way. My daughter is adopted and in my care since she was 20min old. We became pregnant with my son only a few months after we adopted her. They are both very smart and the cutest kids you've ever seen. We'll likely have a 4th someday at least.
  • Engineer - This seems the best term to describe how I interact with my world. In every area of life this describes how I strive to take dominion of the earth for the Kingdom of Jesus Christ, moving everthing I touch from glory to glory ever improving, beautifying, and making it the best it can be. You may notice I haven't described my job at all yet; this is because I do not find my life purpose in what I am currently doing for money, but rather in what I am currently doing for Christ. That said, I am presently employed as an Embedded Software Engineer helping to make the best equipment for connecting people with utilities they need; this helps to move history forward from Garden to Garden City. As a programmer I, like God, use the power of the written word to change the world. My engineering is not limited to career, as I engineer systems for my game projects, shape my yard into gardens, mod my cars to look better than factory, and improve my house always striving to leave a place better than I found it. True engineering is dominioneering.

Other Interests

Utah and the Coloradeau Plateau in general, canyons, rocks (red or otherwise), Legos, sci-fi tech, Linux, building computers, learning, programming, 3D modeling, rendering, dabbling in any digital medium such as video or audio editing, water color painting, world map drawing, concept art, graph paper sketches, Quake mapping, blacked-out wheels and trim on silver vehicles, off road vehicle mods, gardening, puzzles, detective TV shows, history, ancient artifacts and architecture, theoretical physics and alternate theories from mainstream, exploring


Children
  1. Tools

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